The first tenet of user experience is to know thy user
Like many things in user experience, this tenet is hardly rocket science: itís self evident that a design tailored to the needs, capabilities and goals of a specific user group will be both easier to use and more engaging than a design thatís aimed at everyone.
Few designers or developers would argue against this tenet, yet a relatively small percentage actually do the field work to find out about their users. I think there are a few reasons for this.
- Some design teams think they know the product space well enough that they can predict user behaviour. The truth is that these predictions are assumptions, some of which are right but many of which are wrong. Waiting until release to find out which assumptions are wrong is simply delaying the inevitable and a surefire way to increase the risk of failure.
- Other design teams think that ďuser researchĒ is simply about asking people what they want. In fact, users can rarely articulate their requirements in ways that can usefully drive design. Implementing what users say they want is another surefire way to increase the risk of failure.
- Some design teams want to do user research but canít persuade management to give them the time or funding required to do it. For example, a recent field research project for one of our clients took place over several weeks and involved 35 face-to-face observations in London, Birmingham, Edinburgh, Halifax, Newport and Bristol with a further 14 telephone interviews with users and stakeholders. This is hardly something you can do in your lunch hour.
The gold standard
Letís begin by looking at the gold standard for field visits: methods like contextual inquiry and ethnography. The reason these methods are so prized is because you, as a researcher, get to sit with your users and understand their daily activities in context.
Why is context so important? Hereís a story I heard this week from a colleague. She was visiting a database administrator in his office to find out how he did his job. While there, she noticed that he used multiple monitors. On one monitor, running full screen, was software produced by a competitor. The screen was quite complex and showed various graphs and real-time information relating to his job, but she noticed that during the observation he hardly seemed to look at it.
She gestured to the screen and asked, ďCan you tell me a little how you use this product?Ē
ďOh, this,Ē he responded a bit dismissively. ďThat screen is just to impress my boss.Ē
This makes the point that work takes place within a social context, where people walk past desks and cubicles and sometimes judge your value by how busy you look. Contextual insights like these can make the difference between a design that sells and a design that fails, and thatís why you really want to get out of the building and sit with your users.
Under the radar alternatives to field research
But what if you canít do field visits? What are the quick, low-cost or no-cost alternatives to contextual inquiry and ethnography?
Browse online discussions
Look at the questions and comments posted in your companyís support forums and see if you can detect any patterns. Can you identify a common set of goals across users? Does it look like there are different groups of users with different kinds of goals? Are there parts of the system or product that people frequently struggle with or complain about?
Do you know a few users (or potential users) who you can contact by email? If so, give them a private link to a blog where they can record their thoughts, experiences and impressions about the domain youíre designing for. Send them a reminder email or a text message at the same time every day as a prompt to complete the blog. For more ideas on how you can use this kind of approach, take a look at Dscout: this is a paid service but itís simple to emulate many features of it for free.
Ask users to write down what they were doing 5 minutes before and 5 minutes after a critical incident, for example launching a particular application, visiting a particular web site or dealing with a particular problem. This gives you insights into what triggers user behaviour and what users do next.
Ask potential customers to use their camera phone to†photo-document a workday or leisure day and get them to upload their images to Flickr or a tumblr. For example, one client of ours who runs a chain of clothing stores recently asked young women to photograph a typical week-end shopping expedition. The photographs that were taken included images of the clothes but also included images of their friends mugging for the camera, pictures showing what they had for lunch and pictures of storefronts and the shopping mall itself. Many of these images emphasised the social context of shopping. This approach can give great insights into what matters from your customerís perspective and help generate design ideas for meeting those needs.
If your product is screen-based, contact a few users and ask to set up screen sharing using a free service like Skype or a paid service like GoToMeeting. Ask users to share their screen with you and give you a tour of their desktop. Ask them about the common tasks they carry out and ask them to demonstrate how they do those tasks. If they have a web cam, see if you can get them to detach it and give you a brief view of the office or home environment.
Act like a mystery shopper
Identify the customer-facing channels in your organisation like telephone ordering lines, support lines or retail stores. Pretend that youíre a customer and see how youíre dealt with. For example, phone your companyís support lines and see how your issue is handled. What are the key areas of improvement?
Pretend youíre not looking
If your company has a physical presence such as a retail store, walk in and watch the way customers handle the product or talk about it. What features do they mention? How do they talk about it being used? What other products do they compare it against? For extra points, engage customers in conversation: tell them that youíre interested in this product too and ask them what they see as the strengths and weaknesses.
When answering the question, ďWhy donít we do more user research?Ē, itís easy to blame a lack of management support. Instead, empower yourself and try one or more of these skunkworks, under the radar techniques. All you have to lose is your preconceptions about users.
About the author
Dr. David Travis (@userfocus on Twitter) is a User Experience Strategist. He has worked in the fields of human factors, usability and user experience since 1989 and has published two books on usability. David helps both large firms and start ups connect with their customers and bring business ideas to market. If you like his articles, why not join the thousands of other people taking his free online user experience course?
Foundation Certificate in UX
Gain hands-on practice in all the key areas of UX while you prepare for the BCS Foundation Certificate in User Experience. More details
Every month, we share an in-depth article on user experience with over 10,000 newsletter readers. Want in? Sign up now and download a free guide to usability test moderation.
User Experience Articles
Our most recent articles
Search for articles by keyword
- 7 articles tagged accessibility
- 4 articles tagged axure
- 5 articles tagged benefits
- 16 articles tagged careers
- 8 articles tagged case study
- 1 article tagged css
- 8 articles tagged discount usability
- 2 articles tagged ecommerce
- 19 articles tagged ethnography
- 14 articles tagged expert review
- 2 articles tagged fitts law
- 5 articles tagged focus groups
- 1 article tagged forms
- 7 articles tagged guidelines
- 11 articles tagged heuristic evaluation
- 7 articles tagged ia
- 14 articles tagged iso 9241
- 11 articles tagged iterative design
- 3 articles tagged layout
- 2 articles tagged legal
- 11 articles tagged metrics
- 3 articles tagged mobile
- 8 articles tagged moderating
- 3 articles tagged morae
- 2 articles tagged navigation
- 9 articles tagged personas
- 15 articles tagged prototyping
- 7 articles tagged questionnaires
- 2 articles tagged quotations
- 4 articles tagged roi
- 17 articles tagged selling usability
- 13 articles tagged standards
- 47 articles tagged strategy
- 2 articles tagged style guide
- 5 articles tagged survey design
- 6 articles tagged task scenarios
- 2 articles tagged templates
- 21 articles tagged tools
- 58 articles tagged usability testing
- 3 articles tagged user manual