I once asked a product manager to tell me a little about the users of his product. “That's easy,”Ě he replied. “It's aimed at everyone”. This reminded me of an ironic internet meme that read, “The target audience is males and females aged zero and up”Ě.
Thinking of your audience as 'everyone' is the best way I've come across to make a product fail. One reason for this is that designing for everyone removes all constraints. Focus becomes impossible. When a product is aimed at everyone, you can make a valid argument for every feature, every platform and every context.
If that's how your team are thinking of your audience, I have an idea that may help. I don't want to discourage you from world domination; I simply want to convince you that the best way to get there is by taking informed baby steps — rather than a giant leap into the unknown.
How to design for everyone
As an example, let's look at a case study of a successful web site used by pretty much everyone: Facebook. If you examine the history of Facebook, Mark Zuckerberg and his team didn't set out to design for everyone. The site was initially aimed at Harvard students. It then expanded to students at other Ivy League universities. Although Facebook next expanded outside the US, the target audience was still university students for the first two years. Keeping the target market reasonably focussed enabled Facebook to test out what worked and what didn't. Facebook then opened up membership to employees of companies like Apple and Microsoft before finally opening the doors to anyone over the age of 13 with a valid email address.
As another example, Amazon began life as a web-based bookseller, with a product aimed mainly at web-savvy customers. Amazon then diversified in two ways: first, it offered the same functionality to a different segment (it sold books to anyone who could use a web browser). Then it offered slightly different functionality to the same segment: for example, Amazon began to stock software and CDs. The rest, as they say, is history. In both of these examples, the end goal may well have been 'everyone, everywhere'Ě ó but this wasn’t where the product started.
So where do you start?
An exercise in focussing
Get your design team together for a 30-minute exercise. Give each person a stack of sticky notes and, working alone, ask each person to write down 10 different user groups for your product (one group per sticky).
For example, a passport service might have 'business travellers'Ě, 'someone with no fixed address'Ě and 'a retired person'Ě. A photography app might have groups like 'day trippers'Ě, 'food enthusiasts'Ě and 'Instagrammers'Ě. A sports web site might have 'Football fans'Ě, 'Rugby fans'Ě and 'People who watch the Olympics but little else'Ě.
If your team struggles to come up with more than one or two stickies, here are some specific prompts you can use to generate more user groups:
- Who do you see as the 'typical'Ě users of your product?
- Which users contrast with typical users (the 'opposite'Ě)?
- Who are the early adopters ó people who will want to use your product before anyone else?
- Who are the power users — people who will use the product frequently?
- Who might struggle to use the product?
- Who would use the product only if 'forced' to do so?
- What different sorts of people use the product? How might their needs and behaviours vary?
- What ranges of behaviour and types of environments need to be explored?
- What are the business goals of the product? Do these goals suggest which users to focus on?
- Which users do you know least about?
- Which users are easy to get to?
- Which interviews are easy to set up?
- Which users are keen to talk to you and provide input?
Using the grid
Once the stickies have been generated, remove any obvious duplicates and then organise the remaining stickies in the following grid.
The vertical axis on this grid is labelled, 'Amount we expect to learn from this group of users'. This is because the purpose of user research is validated learning: the process of identifying and testing your riskiest assumptions. Some groups of users will provide a better test of your riskiest assumptions than other groups. Simply divide your sticky notes into two groups: one group from which you expect to learn more and another group from which you expect to learn less.
The horizontal axis is labelled, 'Ease of access'. This means how easy it is to get to your different groups of users. For example, some of your user groups may be in another country, or may work night shifts, or may be too busy to see you. Those groups are harder to get to than user groups who live in your local town or that have free time on their hands. Your job is to further divide your groups of users into these categories and place the stickies on the appropriate part of the grid.
At this point, step back and look at your work. This grid provides a pragmatic way for you to get started on your research quickly. You'll start with a group of users from the top right of this grid: users that will teach you a lot about their needs from your product and that are also easy to set up. You should be able to arrange sessions with these groups of users in the next few days. Once you start talking to these users you'll discover some assumptions you made that are wrong. You'll also start to learn new stuff that's relevant to the use of your product. You'll begin to generate new assumptions. This is validated learning in action.
But let's not forget the other important quadrant: users from who you expect to learn a lot but that are hard to get to. You should add these groups to your user research backlog. While your existing research is in progress, take time to plan visits to these other groups of users. This will give you the chance to test more of your assumptions.
A final word
A common reason that teams don't do user research is not that they don't think users matter but because they simply don't know where to start. There's a paralysis of analysis that prevents action. This approach, although simple, will help you cut through the clutter and help you get started on your user research immediately.
About the author
Dr. David Travis (@userfocus on Twitter) is a User Experience Strategist. He has worked in the fields of human factors, usability and user experience since 1989 and has published two books on usability. David helps both large firms and start ups connect with their customers and bring business ideas to market. If you like his articles, why not join the thousands of other people taking his free online user experience course?
Foundation Certificate in UX
Gain hands-on practice in all the key areas of UX while you prepare for the BCS Foundation Certificate in User Experience. More details
Every month, we share an in-depth article on user experience with over 10,000 newsletter readers. Want in? Sign up now and download a free guide to usability test moderation.
User Experience Articles
Our most recent articles
Search for articles by keyword
- 7 articles tagged accessibility
- 4 articles tagged axure
- 5 articles tagged benefits
- 16 articles tagged careers
- 8 articles tagged case study
- 1 article tagged css
- 8 articles tagged discount usability
- 2 articles tagged ecommerce
- 19 articles tagged ethnography
- 14 articles tagged expert review
- 2 articles tagged fitts law
- 5 articles tagged focus groups
- 1 article tagged forms
- 7 articles tagged guidelines
- 11 articles tagged heuristic evaluation
- 7 articles tagged ia
- 14 articles tagged iso 9241
- 11 articles tagged iterative design
- 3 articles tagged layout
- 2 articles tagged legal
- 11 articles tagged metrics
- 3 articles tagged mobile
- 8 articles tagged moderating
- 3 articles tagged morae
- 2 articles tagged navigation
- 9 articles tagged personas
- 15 articles tagged prototyping
- 7 articles tagged questionnaires
- 1 article tagged quotations
- 4 articles tagged roi
- 17 articles tagged selling usability
- 12 articles tagged standards
- 47 articles tagged strategy
- 2 articles tagged style guide
- 5 articles tagged survey design
- 6 articles tagged task scenarios
- 2 articles tagged templates
- 21 articles tagged tools
- 58 articles tagged usability testing
- 3 articles tagged user manual