During our Axure training courses, delegates often ask if it is possible to reuse cases across different events and widgets. In this article, we show how to define a library of sub-routines in Axure that can be reused by exploiting Axure’s Dynamic Panels.
One of the quickest ways to speed up your use of software is to learn shortcuts. Here are 5 little-used shortcuts for Axure that will help you work like an expert.
It's easy to create a mobile prototype on a desktop computer. What's not quite so easy is to usability test the prototype and still allow the participant to use mobile interaction gestures like long presses and two finger pinches. We can overcome this obstacle by combining Axure's mutually exclusive non-conditional cases with Wizard of Oz usability testing.
In ‘The Lean Startup’, Eric Ries describes a design process to help manage risk when developing new products and services under conditions of extreme uncertainty. This article describes three established user experience techniques we can use to support this design process: narrative storyboarding; paper prototyping; and the Wizard of Oz.
The new year is as good a time as any to review and improve the way you work. With a good user experience now widely seen as the key attribute of many high-tech products, it makes sense to review your own products to see how you can give them that user experience edge. Here are 20 quick, simple and virtually free ideas you can apply in 2012.
“Lean UX” is the new black. We can summarise the philosophy behind it by saying: If a picture is worth a 1000 words, then a prototype is worth a 1000 pictures (with apologies to Ben Shneiderman). But given that we are increasingly working in environments where we need to deliver more with less, how can we speed up the process of prototyping?
Many design teams launch into development without a shared vision of the user experience. Without this shared vision, the team lacks direction, challenge and focus. This article describes 3 ways to develop a user experience vision: telling a short story; drawing a cartoon showing the experience; and creating a video to illustrate the future.
Paper prototyping is probably the best tool we have to design great user experiences. It allows you to involve users early in the design process, shows you how people will use your system before you've written any code, and supports iterative design. So why are some design teams still resistant to using it? Here are 7 objections I've heard to paper prototyping and why each one is mistaken.
When you're creating a paper prototype, it saves time to have controls and buttons that you can cut out and re-use, without needing to draw your own.
Follow a young man's journey as he discovers the three secrets of user-centred design. After reading this 40-page fable, you'll understand the framework of user-centred design and know how to apply it to your own design project. It's a small book that has big results.
Being frugal during economic hard times is good business practice. So how can you squeeze your usability budget and still deliver great insights? These 10 suggestions for streamlining your usability efforts explode the myth that usability is expensive and time-consuming.
Designed for use with Axure RP Pro 5 and the Pencil extension for Firefox, this resource will help you layout prototype web pages using the 960-grid system.
Morae makes it easy to log usability tests, create video highlights and allow observers to view a test in progress. But Morae is designed to support usability tests of software, not paper prototypes. This how-to article shows you how to exploit the full functionality of Morae when carrying out a paper prototype test.
These stencils will help you communicate user-centered design activities and proposals to clients and development teams.
Rather than create yet another definition of usability, we decided to take a different approach and work through the alphabet, picking one word for each letter to capture the flavour of the field. So we proudly present the A-Z of usability or usability in 26 words.
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